Wednesday, December 16, 2009

Coords In Clansphere Is There A Way In Direct3D To Map Texture Coords To Triangles Instead Of Vertices?

Is there a way in Direct3D to map texture coords to triangles instead of vertices? - coords in clansphere

I combined a 3D file format, 3 sets of texture coordinates for each triangle. Direct3D, so I could tell you can only use the texture coordinates associated with vertices. In other words, the file format of Direct3D texture for each triangle and each vertex textures. The problem is that it may exceed 2 texture coordinates for a summit. I have avoided the United Nations indexing model and the use of the site DrawIndexPrimitive DrawPrimitive, but is much less efficient because they take advantage of indexing and the number of vertices is much higher. Any way to get this?

0 comments:

Post a Comment